AnyPS5 development progress, library by library

The project publishes machine-readable progress on every push to main. This page turns it into something you can scan, and explains why a high percentage is not the same as a long list of playable games.

Checked against the upstream repository on Oct 11, 2026.

Where things stand

System libraries85.81%

2,903 of 3,383 declared functions implemented

Shader instructions100%

1,166 of 1,166 instructions handled by the recompiler

  • 49 of 109 tracked libraries have every declared function implemented.
  • 480 declared functions are still stubs that throw when called; 7 libraries have nothing implemented yet.
  • The largest remaining gaps are in libSceFont (76 left), libkernel (44 left), libSceAgc (31 left), libScePsml_debug (25 left), libSceFontFt (19 left).

Raw data: the official progress dashboard and its progress.json.

What the numbers mean, and what they do not

The figures are produced by a script in the repository, tools/progress.py, which scans the source of each library. A function counts as pending when its body calls the project's “not implemented” helper, and as implemented otherwise.

  • The denominator is “functions the project has declared so far”. The README says so directly: it is not every PS5 system function, and the total grows as more are declared. The percentage can go down when new stubs are added.
  • Implemented does not mean verified. The progress notes say the counts do not describe verified ABI compatibility or playable games.
  • Shader coverage is about instructions, not rendering. Decoding every instruction is necessary, but a frame also depends on memory, synchronisation and the graphics driver layer behaving correctly together.

For actual game results, the only authority is the compatibility list.

Library table

109 libraries with declared functions, from the dashboard data. Type to filter, or show only unfinished ones.

Show
LibraryImplementedDeclaredLeftCoverage
libc 671 677 6 99%
libkernel 503 547 44 92%
libkernel_sys 6 8 2 75%
libReactNative.Modules.Vsh 0 4 4 0%
libReactNative.Modules.Vsh.WebAppLauncher 0 7 7 0%
libSceAcm 6 8 2 75%
libSceAgc 198 229 31 86%
libSceAgcDriver 40 51 11 78%
libSceAjm.native 30 35 5 86%
libSceAmpr 130 147 17 88%
libSceAppContent 11 13 2 85%
libSceAudio3d 13 13 0 100%
libSceAudiodec 6 6 0 100%
libSceAudioIn 4 8 4 50%
libSceAudioOut 31 47 16 66%
libSceAudioPropagation 22 23 1 96%
libSceAvPlayer 28 28 0 100%
libSceBluetoothHid 5 8 3 63%
libSceCdlgG2P 7 7 0 100%
libSceCdlgPlayerReview 7 7 0 100%
libSceCesCs 3 3 0 100%
libSceCommonDialog 2 2 0 100%
libSceContentDelete 2 4 2 50%
libSceContentExport 2 10 8 20%
libSceContentSearch 2 11 9 18%
libSceConvertKeycode 2 3 1 67%
libSceErrorDialog 6 6 0 100%
libSceFiber 12 12 0 100%
libSceFont 119 195 76 61%
libSceFontFt 23 42 19 55%
libSceGameLiveStreaming 3 4 1 75%
libSceGameUpdate 6 7 1 86%
libSceHmd 9 9 0 100%
libSceHmd2 1 17 16 6%
libSceHttp 58 61 3 95%
libSceHttp2 35 42 7 83%
libSceIme 13 14 1 93%
libSceImeDialog 8 8 0 100%
libSceJobManager 11 12 1 92%
libSceJpegDec 5 5 0 100%
libSceJpegEnc 4 4 0 100%
libSceJson2 92 97 5 95%
libSceKeyboard 6 6 0 100%
libSceLibcInternal 9 9 0 100%
libSceLoginDialog 7 7 0 100%
libSceMbus 4 4 0 100%
libSceMouse 4 4 0 100%
libSceMsgDialog 10 10 0 100%
libSceMsgDialog.native 10 10 0 100%
libSceNet 46 50 4 92%
libSceNetCtl 10 10 0 100%
libSceNetCtlApDialog 0 6 6 0%
libSceNgs2.native 32 36 4 89%
libSceNpAuth 5 8 3 63%
libSceNpCommerce 10 11 1 91%
libSceNpEntitlementAccess 15 21 6 71%
libSceNpGameIntent 4 4 0 100%
libSceNpManager 30 34 4 88%
libSceNpPartner001 0 2 2 0%
libSceNpSessionSignaling 12 16 4 75%
libSceNpTrophy2 17 18 1 94%
libSceNpUniversalDataSystem 41 41 0 100%
libSceNpUtility 5 5 0 100%
libSceNpWebApi2 25 27 2 93%
libSceOpusCeltDec 0 6 6 0%
libSceOpusDec 6 6 0 100%
libScePad 24 35 11 69%
libScePlayerInvitationDialog 7 7 0 100%
libScePlayerSelectionDialog 1 1 0 100%
libScePlayGo 18 18 0 100%
libScePlayGoDialog 7 7 0 100%
libScePngDec 5 5 0 100%
libScePngEnc 4 4 0 100%
libScePosixForWebKit 10 10 0 100%
libSceProprietaryVoiceChatHelperPrx 0 4 4 0%
libScePsml_debug 3 28 25 11%
libSceRandom 1 1 0 100%
libSceRazorCpu 9 9 0 100%
libSceRemoteplay 3 3 0 100%
libSceRtc 34 34 0 100%
libSceRudp 17 17 0 100%
libSceSaveData 9 9 0 100%
libSceSaveData.native 25 28 3 89%
libSceSaveDataDialog 8 8 0 100%
libSceSaveDataDialog.native 10 10 0 100%
libSceShare 16 17 1 94%
libSceShare.native 9 13 4 69%
libSceSharePlay 3 3 0 100%
libSceSigninDialog 4 7 3 57%
libSceSsl 8 17 9 47%
libSceSysmodule 8 8 0 100%
libSceSystemGesture 19 22 3 86%
libSceSystemService 19 26 7 73%
libSceTextToSpeech2 1 8 7 13%
libSceUlt 33 35 2 94%
libSceUsbd 11 30 19 37%
libSceUserService 21 21 0 100%
libSceVdecsw 13 13 0 100%
libSceVideodec2 11 11 0 100%
libSceVideoOut 40 41 1 98%
libSceVideoRecordingP 2 9 7 22%
libSceVoice 17 22 5 77%
libSceVoiceChat 8 8 0 100%
libSceVoiceQoS 1 13 12 8%
libSceVrSetupDialog 6 6 0 100%
libSceVrTracker2 0 6 6 0%
libSceWebBrowserDialog 7 10 3 70%
libSceZlib 5 5 0 100%
ulobjmgr 2 2 0 100%
Total 2,903 3,383 480 85.81%

Libraries that only wrap another library's sources, or export nothing, are left out here as they are on the upstream map.

Shader instructions by group

The recompiler decodes the PS5's GPU shader code and emits SPIR-V. Upstream tracks coverage per instruction group; all 20 groups are currently complete.

GroupHandledTotalCoverage
DS 123 123 100%
EXP 1 1 100%
FLAT 54 54 100%
GLOBAL 57 57 100%
MIMG 130 130 100%
MTBUF 16 16 100%
MUBUF 75 75 100%
SCRATCH 22 22 100%
SMEM 20 20 100%
SOP1 65 65 100%
SOP2 51 51 100%
SOPC 18 18 100%
SOPK 27 27 100%
SOPP 37 37 100%
VINTRP 3 3 100%
VOP1 81 81 100%
VOP2 51 51 100%
VOP3 116 116 100%
VOP3P 29 29 100%
VOPC 190 190 100%

Timeline

Date (UTC)Event
Aug 3, 2026Repository created on GitHub
Sep 28, 2026v0.1.0 released with 8 files and 61 listed changes
Sep 28, 2026v0.1.1 released with 8 files and 10 listed changes
Oct 11, 2026Most recent push to main at the time of syncing

The latest tagged build is v0.1.1. See the release history for what changed in it.

GitHub activity

Stars29,410
Forks2,528
Contributors253
Merged pull requests1,904
Open issues and pull requests646
Age of the repository69 days
Primary languageC++
LicenceGPL-2.0

That is roughly 28 merged pull requests per day since the repository was created. The project manages the volume with strict intake rules, described in CONTRIBUTING.md, and documents its design in ARCHITECTURE.md.