The official source is GitHub, and only GitHub
The project lives at github.com/boykopovar/AnyPS5. Prebuilt files are attached to the Releases page of that repository. The latest one is v0.1.1, published Sep 28, 2026, and its files have been downloaded 68,513 times.
Every link below goes to github.com. If a page elsewhere offers an “AnyPS5 installer”, a “setup.exe” or a bundle with games, it is not from the project.
Every file in v0.1.1, explained
The release has 8 attachments. Most people need two of them.
| File | What it is | For | Size | Downloads |
|---|---|---|---|---|
prx-windows-v0.1.1.zip |
System libraries for Windows. A libs/ folder with the re-implemented .prx libraries plus the three MinGW runtime DLLs they need. | Windows | 9.6 MB | 22,992 |
relinker-v0.1.1.exe |
Relinker for Windows. The command-line tool that converts a PS5 ELF into a Windows or Linux executable. Run it on a Windows PC. | Windows | 4.0 MB | 18,410 |
COMPATIBILITY.md |
Compatibility list. A copy of the verified-games table as it stood when the release was cut. | Docs | 1 KB | 7,277 |
relinker-v0.1.1 |
Relinker for Linux. Same tool, built as a Linux x86-64 binary. Mark it executable with chmod +x before use. | Linux | 3.3 MB | 6,154 |
INPUT_MAPPING.md |
Input mapping reference. Controller, keyboard and mouse documentation for this release. | Docs | 3 KB | 4,491 |
prx-windows-v0.1.1.tar.gz |
System libraries for Windows (tar.gz). The same libs/ folder in a different archive format. You only need one of the two. | Windows | 9.6 MB | 3,861 |
prx-linux-v0.1.1.zip |
System libraries for Linux. A libs/ folder with the re-implemented .prx libraries built as Linux shared objects. | Linux | 6.6 MB | 2,963 |
prx-linux-v0.1.1.tar.gz |
System libraries for Linux (tar.gz). The same libs/ folder in a different archive format. You only need one of the two. | Linux | 6.5 MB | 2,365 |
Sizes and download counts are read from the GitHub API. File links open the download on github.com.
What to download for your OS
relinker-v0.1.1.exe(4.0 MB), the relinker.-
prx-windows-v0.1.1.zip(9.6 MB), the system libraries. It already containslibgcc_s_seh-1.dll,libstdc++-6.dllandlibwinpthread-1.dll, so you do not need a MinGW install.
Then follow the Windows setup steps.
relinker-v0.1.1(3.3 MB), the relinker. It has no file extension.prx-linux-v0.1.1.zip(6.6 MB), the system libraries. The.tar.gzvariant has the same content.
Then follow the Linux setup steps.
Release v0.1.1 has no macOS files. The relinker can be built on macOS, including Apple silicon, and it can emit an x86-64 Mach-O
executable with --macos, but no title is listed as verified on macOS. See the macOS notes before spending time on
it.
Where each file goes
The relinker is a tool you run once per title. The library archive unpacks to a libs/ folder that must sit beside the converted executable
every time it runs. The final folder looks like this:
app.exe (app.elf on Linux)
libs/
*.prx <- from the prx-windows / prx-linux archive
app0/
<the title's resources>
sce_module/
<modules converted by the relinker>
libs/ is for AnyPS5's own libraries. Do not copy the title's original .prx modules into it; the relinker writes converted copies
under app0/ for you. Mixing them up is the cause of Windows error 193.
Release history
| Version | Published | Files | Downloads | Notes |
|---|---|---|---|---|
| v0.1.1 latest | Sep 28, 2026 | 8 | 68,513 | 10 merged changes listed |
| v0.1.0 | Sep 28, 2026 | 8 | 1,408 | 61 merged changes listed |
What changed in v0.1.1
- feat(font): port shadPS4's sceFont and sceFontFt on FreeType
- feat(savedata): general mount/directory/memory-slot save-data core
- fix(libSceMsgDialog): real dialog state machine, auto-answer without UI
- feat(net): offline socket/epoll/resolver stack with FreeBSD errno mapping
- feat(libSceAvPlayer): implement full AvPlayer state machine
- feat(libc): implement sceLibcMspaceReallocalign
- feat(shader): support scalar 64-bit reverse and arithmetic shift
- fix(relinker,libs): decode EMMS and add native string and thread APIs
- fix(relinker): use app0 guest module layout and clarify output diagno…
- fix(build): use portable save paths and validate all PRX libraries in CI
Releases are snapshots. The main branch moves much faster (1,904 merged pull requests, last push Oct 11, 2026),
and several results on the games page were obtained on main plus extra patches rather than on a tagged release.
Build from source
You only need this if you want changes newer than v0.1.1. The upstream build notes require:
- An x86-64 machine, Git, CMake 3.22.1 or newer, Ninja and a C++20 compiler.
- Linux: GCC, G++ and binutils, plus the X11 and Xext development headers for SDL.
-
Windows: only MinGW-w64 GCC 15.2.0 (the WinLibs
x86_64-ucrt-posix-sehbuild) is supported at the moment. Add itsmingw64/bintoPATHfirst.
git clone https://github.com/boykopovar/AnyPS5.git
cd AnyPS5
git submodule update --init --recursive
cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=gcc -DCMAKE_CXX_COMPILER=g++
cmake --build build --parallel
cmake --build build --target libs --parallel
The last command matters. System libraries are a separate libs target, and titles load them from build/core/libs/libs. If you skip
it after changing a library you will be testing the old binaries.
Relinker only
The conversion tool builds on its own, without submodules, SDL, Vulkan or FFmpeg, on Linux, Windows and macOS:
cmake -S . -B build-relinker -G Ninja -DCMAKE_BUILD_TYPE=Release -DANYPS5_RELINKER_ONLY=ON
cmake --build build-relinker --parallel
Full details, flags and troubleshooting are in the upstream BUILD.md.
Safety checklist before you run anything
- The address bar reads
github.com/boykopovar/AnyPS5. Forks and similarly named repositories are not the project. - Download links start with
https://github.com/boykopovar/AnyPS5/releases/download/. - You downloaded a relinker and a library archive, not an installer.
- No games, firmware or keys came with it. The project does not distribute them, and neither does this guide.
Ready? Continue to the setup guide.